Dark Pit Staff 254 – Daily Weapon Gem for April 1, 2013

Well, I’m really confused. The 3DS notification clearly said that Daily Weapon Gems were ending yesterday, but I got this delivered to me this morning…

Dark Pit Staff — Value 254
Ranged 5, Melee 1.5
Shot range +2, Shot homing +2

This is, to be short, fantastic. Ranged 5 is perfect on a Dark Pit Staff, and both Shot range +2 and Shot homing +2 work perfectly on a powerful Ranged weapon such as a Staff. This one is DEFINITELY usable on its own! If you’re interested, it costs 21,300 hearts to convert into a Gem. If not, you could always fuse it, or grind it up for 182 hearts.

So…since apparently Nintendo is pushing out Daily Weapon Gems past their self-imposed March 31 deadline, be sure to check back, because I’ll post them!

Weapon Gems for the Weekend and Today (12/15, 12/16, 12/17)

Happy Monday, Orbitars! My busy holiday schedule continues, and will probably be intermittent through the end of the calendar year. As I’ve done previously, I’ll post the weapons with limited analysis today.

Saturday, December 15, 2012

Fireworks Cannon — Value 234
Ranged 1, Melee 2.5
Status resistance +2, Stamina +1, Melee dash attack +3, Item attack +2

Cost of converting gem into weapon: 14,600 hearts
Reward for grinding up weapon gem: 140 hearts

The Fireworks Cannon is decent, although the mix of Melee 2.5 and Melee dash attack +3 on a Ranged-leaning weapon is less than ideal. Status resistance +2 and Stamina +1 back up the weapon nicely (as does Item attack +2, if that fits your play style).

Sunday, December 16, 2012

Dark Pit Staff — Value 263
Ranged 4, Melee 1
Shot defense +3, Dash cont. fire +4

Cost of converting gem into weapon: 27,400 hearts
Reward for grinding up weapon gem: 206 hearts

This Dark Pit Staff is simple, but very effective. Ranged 4 is excellent on this Staff, as is Shot defense +3. Dash cont. fire +4 tends to work better on other weapons with higher firing rates (like Palms and Orbitars), but the modifier is easily one of the strongest in the game, and works nicely here as well.

Monday, December 17, 2012

Tiger Claws — Value 209
Ranged 1.5, Melee 2
Overall defense +1, Health +3, Burning +2, Shot range +1

Cost of converting gem into weapon: 9800 hearts
Reward for grinding up weapon gem: 98 hearts

These Tiger Claws aren’t much to write home about, but there are a few bright spots. Health +3 and Burning +2 are both pretty good modifiers, and while the +1s won’t do too much to change the weapon’s overall makeup, both Overall defense and Shot range are useful modifiers you won’t mind having. These Tiger Claws are a good weapon for their relative value range, even if they aren’t quite usable for competition on their own.

Have a wonderful day, everyone!

Weapon Gems for Yesterday and Today (8/17, 8/18)

Good evening, all! Here are yesterday and today’s Gems.


Dark Pit Staff — Value 271
Ranged 3, Melee 1.5
Overall defense +5, Evasion +2, Backward-dash ch. shot +2

Fairly standard, well-balanced staff here. It costs 33,500 to make into a weapon, or can be ground up into 225 hearts.


Crusher Arm — Value 233
Ranged 3.5, Melee 3.5
Power attack +1

Both Ranged and Melee scores are great, making this excellent fusion material. power attack is also nice, though is somewhat hard to move onto other weapons. For this weapon, it costs 14,400 to convert, and can be ground up for 138 hearts.

I’m currently in New York City (hence the very late update), so I’ll see if I can get some of the Series 2 AR cards to post. If not, I come here fairly often, so I’ll just check again in the future. have a great night!

Daily Weapon Gem for May 9, 2012

Hey everyone, today’s Weapon Gem is:

Dark Pit Staff — Value 184
Ranged 1.5, Melee 0
Shot defense +2, Standing cont. fire +4

It can be made into a weapon for 5900 hearts, or ground up into 62 hearts.

I’ve been a bit busier this week, so I haven’t had as much time to update. There should hopefully be some new updates later today, as well as a larger project I’m working on involving Powers. Be sure to check back for updates!