Happy Monday, Orbitars! My busy holiday schedule continues, and will probably be intermittent through the end of the calendar year. As I’ve done previously, I’ll post the weapons with limited analysis today.
Saturday, December 15, 2012
Fireworks Cannon — Value 234
Ranged 1, Melee 2.5
Status resistance +2, Stamina +1, Melee dash attack +3, Item attack +2
Cost of converting gem into weapon: 14,600 hearts
Reward for grinding up weapon gem: 140 hearts
The Fireworks Cannon is decent, although the mix of Melee 2.5 and Melee dash attack +3 on a Ranged-leaning weapon is less than ideal. Status resistance +2 and Stamina +1 back up the weapon nicely (as does Item attack +2, if that fits your play style).
Sunday, December 16, 2012
Dark Pit Staff — Value 263
Ranged 4, Melee 1
Shot defense +3, Dash cont. fire +4
Cost of converting gem into weapon: 27,400 hearts
Reward for grinding up weapon gem: 206 hearts
This Dark Pit Staff is simple, but very effective. Ranged 4 is excellent on this Staff, as is Shot defense +3. Dash cont. fire +4 tends to work better on other weapons with higher firing rates (like Palms and Orbitars), but the modifier is easily one of the strongest in the game, and works nicely here as well.
Monday, December 17, 2012
Tiger Claws — Value 209
Ranged 1.5, Melee 2
Overall defense +1, Health +3, Burning +2, Shot range +1
Cost of converting gem into weapon: 9800 hearts
Reward for grinding up weapon gem: 98 hearts
These Tiger Claws aren’t much to write home about, but there are a few bright spots. Health +3 and Burning +2 are both pretty good modifiers, and while the +1s won’t do too much to change the weapon’s overall makeup, both Overall defense and Shot range are useful modifiers you won’t mind having. These Tiger Claws are a good weapon for their relative value range, even if they aren’t quite usable for competition on their own.
Have a wonderful day, everyone!